How do you hire for a job that you don’t understand?
The design of Fulfil – a software as a service recruitment tool that enables recruiters to hire people for jobs that they know nothing about – required a full end-to-end approach from me, including brand architecture, service design and UX research, strategy and design.
1. The Problem Statement
The original objective for this project was to create a recruitment tool for the creative industries to improve the hiring process for both agencies and freelance talent. Based upon this objective, the problem statement that I drafted was:
An employer who feels uncertain about future revenue needs to balance flexibility in staffing levels with their clients’ immediate and unpredictable needs for specialist skills.
2. The Mixed-Method Research
In order to avoid overreliance on a single source of data I undertook research across four areas: qualitative interviews and a survey amongst creative agency employees, competitive analysis to understand the products already in the category (including those created domestically as well as those from overseas) and an online search behaviour analysis to examine how people look for freelance employment.
The value of my approach became clear when I saw just how quickly the creative services industry was changing. The business model has long been built upon long-term retainers, helping agencies to forecast revenue and staffing needs, but has quickly moved towards project-based work, mirroring the overall global trend towards the “gig economy”.
Each form of research surfaced a key insight, which was then distilled into a master insight:
3. The User Persona
Based upon my research findings, a persona was created to represent the product’s core user: human resources professionals in the creative industries.
So let’s meet Lani, the human resources director for the Australian presence of a global creative agency network:
4. The User Journey
So how does Lani currently find freelance talent for her agency? Well there’s some steps involved. Rather a lot of steps. Way too many steps.
In agencies’ efforts to move quickly to hire talent, they end up tripping over themselves and taking longer than necessary. Communication – internally and externally – is a challenge. Documents are filed in emails rather than locations that are accessible by all team members. The perfect talent is found, then found to have a prior booking when they are required. Talent have to chase up payment, again and again. Headhunters’ fees are too high.
There has to be a better way, for everyone.
5. The Brand Strategy
My MVP included three elements – a brand strategy, service design and finally sketches based upon both of these elements.
Because I was creating a product from scratch, the foundation was the brand strategy, including:
the brand’s purpose - why it exists, expressed as a mission (rather than simply “to be profitable”)
its positioning in the market - where the brand sits in people’s minds, relative to the other products on the market
vitally, its key emotion – how it is designed to make people feel. This element is different to other brand models, but important due to the importance of establishing an emotional connection with people (which is difficult with most brand strategy models as they are typically expressed in highly rational terms).